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Cursed
 
Cursed
   
Unclean|affiliation = None|martial_status = Varying|date_of_birth = Varying|place_of_birth = Varying|date_of_death = Varying|place_of_death = Varying|species = [[Undead]] [[Human]]s and other species|gender = Male and female|height = Varying|weight = Varying|eye_color = Varying}}Zombies are fairly common enemies in some areas, especially in the pre-Government stages and the game's earlier builds. However, they do not appear in Government megacities or in most developed locations. Zombies mainly attack with their hands and mouths, slashing and biting. More intelligent zombies will use blades and any other tools they have. There are many different types of zombies, some more dangerous than others. Most zombies have slow movement speeds, shambling along with a tendency to fall over obstacles. Most can't go up stairs and fall down if they're moving down the stairs. If knocked down, they are slow at getting back up, and sometimes can't get up and go after the player by crawling. The only true way to kill a zombie is by destroying its brain, or in some cases, completely destroying its entire body. Zombies can spread their virus or poison to the player if they bite them. Zombies often ignore any player wearing fully sealed exosuits, robotic players, or players who also happen to be [[Undead]].
+
Unclean|affiliation = None|martial_status = Varying|date_of_birth = Varying|place_of_birth = Varying|date_of_death = Varying|place_of_death = Varying|species = [[Undead]] [[Human]]s and other species|gender = Male and female|height = Varying|weight = Varying|eye_color = Varying}}Zombies are fairly common enemies in some areas, especially in the pre-Government stages and the game's earlier builds. However, they do not appear in Government megacities or in most developed locations. Zombies mainly attack with their hands and mouths, slashing and biting. More intelligent zombies will use blades and any other tools they have. There are many different types of zombies, some more dangerous than others. Most zombies have slow movement speeds, shambling along with a tendency to fall over obstacles. Most can't go up stairs and fall down if they're moving down the stairs. If knocked down, they are slow at getting back up, and sometimes can't get up and go after the player by crawling. The only true way to kill a zombie is by destroying its brain, or in some cases, completely destroying its entire body. Zombies can spread their virus or poison to the player if they bite them. Zombies often ignore any player wearing fully sealed exosuits, robotic players, or players who also happen to be [[Undead]]. Zombies are attracted to noise and bright lights, and thus, precaution must be taken with certain zombies, such as hazmat zombies and zombies who were once police or security guards. The security/police zombies could drop their walkie-talkies upon death, which will go out with a loud static sound, and if the hazmat zombies are shot in their air tanks, the loud hissing sound of the air escaping will attract more zombies.
 
==Origins==
 
==Origins==
 
The origins of zombies vary. The first known zombies on [[Earth]] were created by necromancers who wanted to raise and army of the undead to conquer their enemies. Other zombies were formed by alien viruses and bioweapons, such as the Imperial Z-29 or the Earth-based [[Kosovar]]. Some zombies are brought back by scientific means, or revived through rituals. Most zombies were wiped off the face of the planet by the time the game takes place, although some were present on small islands, desolate/abandoned areas, dungeons, and other locations.
 
The origins of zombies vary. The first known zombies on [[Earth]] were created by necromancers who wanted to raise and army of the undead to conquer their enemies. Other zombies were formed by alien viruses and bioweapons, such as the Imperial Z-29 or the Earth-based [[Kosovar]]. Some zombies are brought back by scientific means, or revived through rituals. Most zombies were wiped off the face of the planet by the time the game takes place, although some were present on small islands, desolate/abandoned areas, dungeons, and other locations.
 
==Description==
 
==Description==
The basic enemy zombies are reanimated decaying corpses, and thus have rotting skin. Their clothes are often torn, worn out, bloody, or all three at once. Most have an angry/snarling expression permanently locked onto their face. Zombies could have missing or severely wounded limbs, and could be missing skin in several areas. From here, the description of zombies can vary greatly, although most follow this basic description. Some species, such as [[Titanian|Titanians]], all forms of [[Celestial Entity|Celestial Entities]], [[Golem|Golems]], and almost all supernatural entities cannot become zombies, but many mortal species can. However, Phoomboombadites, Vixeons, and some other species are naturally immune. Some humans and members of other species that could normally be infected could sometimes have genes that make them naturally immune to the zombie virus. Certain zombies may keep some form of intelligence, and not even resemble a rotting corpse, although these types of zombies are referred to as [[Undead]], which are classified as an entirely different "species."
+
The basic enemy zombies are reanimated decaying corpses, and thus have rotting skin. Their clothes are often torn, worn out, bloody, or all three at once. Most have an angry/snarling expression permanently locked onto their face. Zombies could have missing or severely wounded limbs, and could be missing skin in several areas. From here, the description of zombies can vary greatly, although most follow this basic description. Some species, such as [[Titanian|Titanians]], all forms of [[Celestial Entity|Celestial Entities]], [[Golem|Golems]], and supernatural entities cannot become zombies, but many mortal species can. However, Phoomboombadites, Vixeons, and some other species are naturally immune. Some humans and members of other species that could normally be infected could sometimes have genes that make them naturally immune to the zombie virus, often the result of being a hybrid, usually with a non-mortal being. Certain zombies may keep some form of intelligence or even sentience, and not even resemble a rotting corpse, although these types of zombies are referred to as [[Undead]], which are classified as an entirely different "species."
 
==Types of Zombies==
 
==Types of Zombies==
*Generic: Basic undead of unknown origin. Could be wearing modern or old clothing. They attack by biting and slashing. If they are armed, they are often armed with blades or other handheld tools, which they will clumsily swing at the player. They sometimes also wear a chestplate or some sort of light helmet, such as a hard hat or leather cap. Other light armor pieces they could wear could be backpacks, leg armor, gauntlets, and rarely, bulletproof vests. They often shamble in mobs.
+
*Generic: Basic undead of unknown origin. Could be wearing modern or old clothing. They attack by biting and slashing. If they are armed, they are often armed with blades or other handheld tools, which they will clumsily swing at the player. They sometimes also wear a chestplate or some sort of light helmet, such as a hard hat or leather cap. Other light armor pieces they could wear could be backpacks, leg armor, gauntlets, gasmasks, and rarely, bulletproof vests. They often shamble in mobs. If the player remains at a distance, Generic Zombies with weapons will often throw them at the player. Rarely, a Generic Zombie will wield a chainsaw and have some good armor, although they're not classified as an Armored Zombie.
*Armored: Zombies wearing full riot gear, armor sets, or other forms of protection. They could have once been Elite [[City Guard]]s, older Military units, or another sort of armored person. Some carry shields, and they always have a weapon.
+
*Armored: Zombies wearing full riot gear, armor sets, or other forms of protection, such as hazmat suits, diving suits, and even space suits. They could have once been Elite [[City Guard]]s, older Military units, or another sort of armored person. Some carry shields, and they always have a weapon.
 
*Z-29 Zombies: Also known as Bleeders, these zombies are more dangerous than the Generic ones. They have a slightly faster moving speed, and deal more damage. However, they appear to be blind, as they only have bloody eye sockets, which gives the impression that they are crying blood. Despite this, they can apparently see, although they have rather poor eyesight. They make loud screeching sounds when they see that player, attracting more zombies to their location. Very few Bleeders carry weapons, and the ones that do tend to throw them at the player.
 
*Z-29 Zombies: Also known as Bleeders, these zombies are more dangerous than the Generic ones. They have a slightly faster moving speed, and deal more damage. However, they appear to be blind, as they only have bloody eye sockets, which gives the impression that they are crying blood. Despite this, they can apparently see, although they have rather poor eyesight. They make loud screeching sounds when they see that player, attracting more zombies to their location. Very few Bleeders carry weapons, and the ones that do tend to throw them at the player.
 
*Z-30 Zombies: Horrid abominations that aren't even recognizable as once being a living being. They have the same bloody eye sockets, but are horrendously mutated, growing extra limbs, natural bony armor and blades, being able to spit acid, becoming massive giants, and even gaining another head. They can get very fast, easily outrunning the player and climbing up 90 degree angles, along with dealing heavy damage. Giant Z-30 zombies can pick up vehicles and chunks of the ground and hurl them at the player.
 
*Z-30 Zombies: Horrid abominations that aren't even recognizable as once being a living being. They have the same bloody eye sockets, but are horrendously mutated, growing extra limbs, natural bony armor and blades, being able to spit acid, becoming massive giants, and even gaining another head. They can get very fast, easily outrunning the player and climbing up 90 degree angles, along with dealing heavy damage. Giant Z-30 zombies can pick up vehicles and chunks of the ground and hurl them at the player.
 
*Kosovar Zombies: Although they are technically mutants, the Kosovar zombies are similar to the Z-30 zombies, although they tend to be smaller in size.
 
*Kosovar Zombies: Although they are technically mutants, the Kosovar zombies are similar to the Z-30 zombies, although they tend to be smaller in size.
 
*Zombie Adventurer: A very rare type of zombie. These zombies were once [[Human]] adventurers who were killed by zombies and were later reanimated as one. They often carry visible supplies on them, and usually wear armor sets, sometimes carrying a sword or other weapon in their hands. Unlike the other zombies, if they come across the player, they will cover their faces and start moving in the opposite direction, not even acknowledging any damage dealt to them. However, if the player gets too close to them, they will start acting like a Generic Zombie and attack.
 
*Zombie Adventurer: A very rare type of zombie. These zombies were once [[Human]] adventurers who were killed by zombies and were later reanimated as one. They often carry visible supplies on them, and usually wear armor sets, sometimes carrying a sword or other weapon in their hands. Unlike the other zombies, if they come across the player, they will cover their faces and start moving in the opposite direction, not even acknowledging any damage dealt to them. However, if the player gets too close to them, they will start acting like a Generic Zombie and attack.
  +
*Location Specific Zombies: Zombies which function like Generic Zombies, but have clothing and items themed for the location they're in. Examples include:
  +
**[[Bull's Eye]] Maintenance: Zombies located in the decimated subterranean Bull's Eye store who were once the store's maintenance workers. They are dressed like construction workers, with yellow hard hats and reflective vests that have the store's logo on their back. They are all armed with tools, such as wrenches and hammers. Rarely, one will be wearing a gas mask and some more protection, and wield a chainsaw.
  +
**Bull's Eye Security: Zombies also located at the Bull's Eye store, who were once the store's security guards. They are dressed in blue, with a yellow vest on that has the store's logo on it. They carry batons, although some have their batons clipped onto their belts while others wield them in their hands. Some carry visible walkie-talkies that have a red light coming from them, which will go off when they're killed. Rarely, one may have a pistol holstered on its belt, which the player can take after killing it.
  +
**Bull's Eye Workers: Zombies who were once standard workers at the Bull's Eye store. They wear blue uniforms and blue vests with the store's logo on their backs, and do not carry any specific weapons, acting just like a normal Generic Zombie. However, there is a chance that they carry health items on their vests, which the player can take after killing them.
 
==Stats==
 
==Stats==
 
'''Generic:'''
 
'''Generic:'''

Revision as of 23:55, 8 August 2019

Zombies are fairly common enemies in some areas, especially in the pre-Government stages and the game's earlier builds. However, they do not appear in Government megacities or in most developed locations. Zombies mainly attack with their hands and mouths, slashing and biting. More intelligent zombies will use blades and any other tools they have. There are many different types of zombies, some more dangerous than others. Most zombies have slow movement speeds, shambling along with a tendency to fall over obstacles. Most can't go up stairs and fall down if they're moving down the stairs. If knocked down, they are slow at getting back up, and sometimes can't get up and go after the player by crawling. The only true way to kill a zombie is by destroying its brain, or in some cases, completely destroying its entire body. Zombies can spread their virus or poison to the player if they bite them. Zombies often ignore any player wearing fully sealed exosuits, robotic players, or players who also happen to be Undead. Zombies are attracted to noise and bright lights, and thus, precaution must be taken with certain zombies, such as hazmat zombies and zombies who were once police or security guards. The security/police zombies could drop their walkie-talkies upon death, which will go out with a loud static sound, and if the hazmat zombies are shot in their air tanks, the loud hissing sound of the air escaping will attract more zombies.

Origins

The origins of zombies vary. The first known zombies on Earth were created by necromancers who wanted to raise and army of the undead to conquer their enemies. Other zombies were formed by alien viruses and bioweapons, such as the Imperial Z-29 or the Earth-based Kosovar. Some zombies are brought back by scientific means, or revived through rituals. Most zombies were wiped off the face of the planet by the time the game takes place, although some were present on small islands, desolate/abandoned areas, dungeons, and other locations.

Description

The basic enemy zombies are reanimated decaying corpses, and thus have rotting skin. Their clothes are often torn, worn out, bloody, or all three at once. Most have an angry/snarling expression permanently locked onto their face. Zombies could have missing or severely wounded limbs, and could be missing skin in several areas. From here, the description of zombies can vary greatly, although most follow this basic description. Some species, such as Titanians, all forms of Celestial Entities, Golems, and supernatural entities cannot become zombies, but many mortal species can. However, Phoomboombadites, Vixeons, and some other species are naturally immune. Some humans and members of other species that could normally be infected could sometimes have genes that make them naturally immune to the zombie virus, often the result of being a hybrid, usually with a non-mortal being. Certain zombies may keep some form of intelligence or even sentience, and not even resemble a rotting corpse, although these types of zombies are referred to as Undead, which are classified as an entirely different "species."

Types of Zombies

  • Generic: Basic undead of unknown origin. Could be wearing modern or old clothing. They attack by biting and slashing. If they are armed, they are often armed with blades or other handheld tools, which they will clumsily swing at the player. They sometimes also wear a chestplate or some sort of light helmet, such as a hard hat or leather cap. Other light armor pieces they could wear could be backpacks, leg armor, gauntlets, gasmasks, and rarely, bulletproof vests. They often shamble in mobs. If the player remains at a distance, Generic Zombies with weapons will often throw them at the player. Rarely, a Generic Zombie will wield a chainsaw and have some good armor, although they're not classified as an Armored Zombie.
  • Armored: Zombies wearing full riot gear, armor sets, or other forms of protection, such as hazmat suits, diving suits, and even space suits. They could have once been Elite City Guards, older Military units, or another sort of armored person. Some carry shields, and they always have a weapon.
  • Z-29 Zombies: Also known as Bleeders, these zombies are more dangerous than the Generic ones. They have a slightly faster moving speed, and deal more damage. However, they appear to be blind, as they only have bloody eye sockets, which gives the impression that they are crying blood. Despite this, they can apparently see, although they have rather poor eyesight. They make loud screeching sounds when they see that player, attracting more zombies to their location. Very few Bleeders carry weapons, and the ones that do tend to throw them at the player.
  • Z-30 Zombies: Horrid abominations that aren't even recognizable as once being a living being. They have the same bloody eye sockets, but are horrendously mutated, growing extra limbs, natural bony armor and blades, being able to spit acid, becoming massive giants, and even gaining another head. They can get very fast, easily outrunning the player and climbing up 90 degree angles, along with dealing heavy damage. Giant Z-30 zombies can pick up vehicles and chunks of the ground and hurl them at the player.
  • Kosovar Zombies: Although they are technically mutants, the Kosovar zombies are similar to the Z-30 zombies, although they tend to be smaller in size.
  • Zombie Adventurer: A very rare type of zombie. These zombies were once Human adventurers who were killed by zombies and were later reanimated as one. They often carry visible supplies on them, and usually wear armor sets, sometimes carrying a sword or other weapon in their hands. Unlike the other zombies, if they come across the player, they will cover their faces and start moving in the opposite direction, not even acknowledging any damage dealt to them. However, if the player gets too close to them, they will start acting like a Generic Zombie and attack.
  • Location Specific Zombies: Zombies which function like Generic Zombies, but have clothing and items themed for the location they're in. Examples include:
    • Bull's Eye Maintenance: Zombies located in the decimated subterranean Bull's Eye store who were once the store's maintenance workers. They are dressed like construction workers, with yellow hard hats and reflective vests that have the store's logo on their back. They are all armed with tools, such as wrenches and hammers. Rarely, one will be wearing a gas mask and some more protection, and wield a chainsaw.
    • Bull's Eye Security: Zombies also located at the Bull's Eye store, who were once the store's security guards. They are dressed in blue, with a yellow vest on that has the store's logo on it. They carry batons, although some have their batons clipped onto their belts while others wield them in their hands. Some carry visible walkie-talkies that have a red light coming from them, which will go off when they're killed. Rarely, one may have a pistol holstered on its belt, which the player can take after killing it.
    • Bull's Eye Workers: Zombies who were once standard workers at the Bull's Eye store. They wear blue uniforms and blue vests with the store's logo on their backs, and do not carry any specific weapons, acting just like a normal Generic Zombie. However, there is a chance that they carry health items on their vests, which the player can take after killing them.

Stats

Generic:

Health 90
Fire Resistance 0%
Physical Resistance 10%
Magic Resistance 20%
Energy Resistance 0%


Trivia

  • Some zombies will spawn holding guns and other projectile weapons, but instead of firing them, they will try to hit the player with their weapons, as if they were wielding a club.
  • Some armored zombies have their mouths blocked by faceplates, gasmasks, and other similar armor pieces, which prevents them from biting.
  • Certain armored zombies have hazmat suits, which makes them fireproof.
  • The player can cover themselves in zombie blood to make the zombies ignore them. However, some Z-30 zombies will attack them anyways if they get too close.
  • Zombies seem to have no memory of who they used to be, except for the Zombie Adventurer, due to the fact that they avoid living adventurers.